Armed // Dangerous — The List #DGM-122 (Magic: The Gathering)

Armed // Dangerous

The List · #DGM-122 · uncommon

Sorcery // Sorcery

Market price

No market price yet

Cardmarket

Collector rating

No ratings yet — be the first

Card text

As printed · card data from Scryfall

Armed Target creature gets +1/+1 and gains double strike until end of turn. Fuse (You may cast one or both halves of this card from your hand.) Dangerous All creatures able to block target creature this turn do so. Fuse (You may cast one or both halves of this card from your hand.)

Details

Mana cost
{1}{R} // {3}{G}//mana value 6
Keywords
  • Fuse
Color identity
GreenRed
Set type
Masters
Finishes
  • Nonfoil
EDHREC rank
#14,931

Format legality

  • StandardNot legal
  • PioneerLegal
  • ModernLegal
  • LegacyLegal
  • VintageLegal
  • CommanderLegal
  • PauperNot legal

Comments

What players and collectors say about Armed // Dangerous

No comments yet. Played or collected Armed // Dangerous? Be the first to share how it performs and how you use it.

Leave a comment

Share how Armed // Dangerous plays, how you use it, or what it's worth to you. Just a name and your text — no email needed. Links aren't allowed, and every comment is reviewed by a moderator before it appears.

At least 10 characters

Appears when you start writing

Solve the sum to show you're a person. A new question appears after each try.

Other versions

Armed // Dangerous in other expansions and finishes

More from The List

5,587 cards · released 7 Nov 2019

All cards in The List →

Card data: Scryfall · Prices: Cardmarket, nightly.

Prices are Cardmarket's published EUR market prices — estimates of market value, not guaranteed sale proceeds. Magic: The Gathering is a trademark of its publisher; My TCG Wallet is not affiliated.